Showing posts with label Thinking Field.. Show all posts
Showing posts with label Thinking Field.. Show all posts

Saturday, 27 May 2017

Instrumenting the human and socializing the machine; Nicholas D. Evans


When it comes to the digital workplace, the popular opinion, and fear, is that machines are encroaching upon human work activities and taking an ever larger percentage of this work away for good — from the dirty and dangerous, to the dull, to decisions. Fortunately, this doesn’t take into account the realm of possibilities created when work processes are reimagined in the context of mutual human-machine collaboration.  Cont. in Computerworld

What is A.I By Vangie Beal


Artificial intelligence is the branch of computer science concerned with making computers behave like humans. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology.

Can Computers Exhibit Full AI?

Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May, 1997, an IBM super-computer called Deep Blue defeated world chess champion Gary Kasparov in a chess match. Cont. on Webopedia

Sunday, 4 October 2015

MICRO-REALITY THINKING ACADEMY CONTACT IV






There is only one approach to unemployment and job creation that guarantees result, and that is creativity and innovation. Creativity is the mother of value and inventions, while innovation is the father of growth and expansion.
To build capacity and increase productivity, skill is not enough you must add to skill tactics and strategy. 

To achieve this you must understand the Knowledge Economy the principles and art of knowledge and its application in business and lifestyle and entrepreneurship.

Problems and challenges are dynamic and so at Micro-Reality Thinking Academy,  we guide you to learn the principles of approaching problem solving in dynamic and fun ways, using proven principles from the world’s no one teacher- NATURE.

Sunday, 2 November 2014

Images of Micro-Reality Contact 3 and Official Unveilling of Thinking Field.




Micro-Reality Contact 3 may have come and gone but the experience still lingers. The unique experience provided the participants with a new thinking tool for business, lifestyles, projects and services.
The new Thinking application is known as Adaptive Colour Ribbon (ACT-RIBBON) for short.

The venue provided the much needed comfort for Thinking and mind development, allowing the participants to engage each other by applying the principles of Micro-Reality: Deconstruction and Simulation.

The day was crowned with the official release and unveiling of Thinking Field: a mind development workbook, written by the inventor of Kommon Sense card game, and the founder of Micro-Reality Thinking Academy, Victor prince Dickson.
According to the Author, Thinking Field is a tool kit for mental liberation and exploration of the mind sphere, perfect for self development and knowledge economy. Click to view pictures.